Many games use Unity's SystemLanguage to handle languages in their games. If your game uses system languages, you may select the output languages for the video recording and this will be handled automatically during the Replay.

images-msmall

If you do not use System Language, then a developer can create a LunaPlaygroundField that allows for adjusting the text manually in Playground.

More on setting up LunaPlaygroundFields here.

Did this answer your question?