Luna Playable

Get up to date with best practices for creating playable ads, using the Luna Playable toolset or troubleshoot common issues

Anastasia Fadina avatar Ben Greene avatar
42 articles in this collection
Written by Anastasia Fadina and Ben Greene
Using Luna Playable in Playground

How do I add tags to versions of my playable?

Add tags to versions of your playable to be able to easily filter them in Playground.
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Written by Ben Greene
Updated over a week ago

Where can I find Luna Playable release notes?

Release notes for the Luna Engine.
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Written by Ben Greene
Updated over a week ago

How do I change languages in my playable?

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Written by Ben Greene
Updated over a week ago

How can I test my playable for Mintegral's network?

Testing Luna Playables on Mintegral.
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Written by Ben Greene
Updated this week

How can I test my playable for Facebook ads?

Testing Luna Playables on Facebook.
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Written by Ben Greene
Updated this week

How do I sign into or sign out of my Luna Playground account?

Steps for signing/logging in and signing/logging out of Luna Playground.
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Written by Ben Greene
Updated over a week ago

How do I create fields in Luna Playable?

Learn how to configure game variables with Luna Playable.
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Written by Ben Greene
Updated over a week ago

How can I test my playable for ironSource?

Testing Luna Playables with ironSource.
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Written by Ben Greene
Updated this week

(Luna Playable) How do I add my game to Playground?

Creating and adding a new build from the Luna Playable plugin to Luna Playground.
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Written by Ben Greene
Updated this week

How can I test my playable for Unity ads?

Testing Luna Playables with Unity ads.
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Written by Anastasia Fadina
Updated this week

Which Ad Networks does Luna Playable support?

A list of all ad networks that Luna supports.
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Written by Ben Greene
Updated over a week ago

How can I test my playable for Applovin?

Testing Luna Playables on Applovin.
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Written by Ben Greene
Updated this week

How do I edit my playable build in Playground?

Edit your playable build in Playground.
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Written by Ben Greene
Updated over a week ago

How do I download my build?

Download your build(s) from Playground.
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Written by Ben Greene
Updated over a week ago

How do I delete my build?

Deleting your Playable build in Playground.
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Written by Ben Greene
Updated this week

Will my playables still work if I delete my build in Playground?

What happens when you delete a build in Playground.
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Written by Anastasia Fadina
Updated over a week ago

How do I download my build from Playground again?

Re-download your build from Playground after making changes.
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Written by Ben Greene
Updated over a week ago

Does re-uploading my build affect previously exported builds?

What happens when you upload a build over an existing one in Playground.
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Written by Ben Greene
Updated over a week ago

How do I change my game's icon in Playground?

Icons in Playground can help you easily distinguish your apps from one another.
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Written by Ben Greene
Updated over a week ago

Can I bookmark versions of my playable?

Distinguish playable versions from others in Playground using bookmarks & tags.
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Written by Ben Greene
Updated over a week ago

How can I preview a playable on my mobile device?

Playground allows you to quickly preview playables on your mobile device using unique playable QR codes.
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Written by Anastasia Fadina
Updated over a week ago

How do I change the version name of a playable in Playground?

You can change the name of any given playable version easily in Playground.
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Written by Ben Greene
Updated over a week ago

Can I share a playable build with other members of my team?

Send preview links to your team to easily share and playtest your playable versions.
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Written by Ben Greene
Updated over a week ago
Using the Playable Unity Plugin

My playable runs smoothly in Luna Playground but performs poorly on other devices. What can I do?

Address performance issues with playables on mobile devices.
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Written by Anastasia Fadina
Updated this week

I have exported a playable but the build size is too large. What can I do?

Steps on how to reduce your exported built size when creating playables using Luna Playable.
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Written by Ben Greene
Updated this week

I am trying to export a playable with Luna Playable, but I get compilation errors. What should I do?

Steps on how to address compilation errors during the export of a playable.
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Written by Ben Greene
Updated this week

How large is the Luna Playable engine when embedded inside of an exported playable?

The Luna Engine is a lightweight HTML5 based runtime that powers playables.
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Written by Ben Greene
Updated this week

Does Luna Playable use the WebGL build target in Unity?

Interaction with the build target pipeline of Unity.
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Written by Anastasia Fadina
Updated over a week ago

Which platforms support playables created using Luna Playable?

A list of platforms supported by Luna Playable.
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Written by Anastasia Fadina
Updated over a week ago

What version of .NET is required to run Luna Playable?

Versions of .NET supported by Luna Playable.
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Written by Ben Greene
Updated this week

Does Luna Playable require WebGL?

Version of WebGL supported by Luna Playable.
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Written by Anastasia Fadina
Updated over a week ago

Which versions of Unity does Luna Playable support?

A list of versions supported by Luna Playable.
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Written by Ben Greene
Updated this week

Does Luna Playable support all operating systems?

A list of operating systems supported by Luna Playable.
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Written by Anastasia Fadina
Updated over a week ago

Where can I find Luna Playable documentation?

Learn more about Luna Playable.
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Written by Ben Greene
Updated this week

How do I install Luna Playable?

Get started with Luna Playable.
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Written by Ben Greene
Updated this week

How to setup Luna Playable?

Setup the Unity project for use with Playable.
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Written by Ben Greene
Updated over a week ago

Does Luna Playable support Unity plugins?

A list of Unity plugins supported by Luna Playable.
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Written by Ben Greene
Updated over a week ago

How can I control what is exported in my project?

Description of export strategies used in Luna Playable.
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Written by Ben Greene
Updated over a week ago