Luna Replay synchronises a number of events, values and inputs in order to replay a capture. For the majority of the games, this will be sufficient to replay a piece of gameplay accurately.
However, there may be need to manually synchronise certain points in the gameplay sequence and code, when more advanced techniques are used such as the use of asynchronous loading.
To manage and account for such cases, Luna Replay provides an API, which includes:
You can read more about Luna Relay's APIs here.