Assets Tips and Tricks

How to create the most optimised assets to use in your Interactive Template build

Paola Croce avatar
Written by Paola Croce
Updated over a week ago


Frames per second

  • The higher the FPS, the smoother it will look

    • 30fps is a good standard, most devices cant show over 60fps, photoshop’s default “no delay” fps is actually around 12fps

  • More frames = smooth, faster frame rate = smooth

    • Make sure to balance these two, 60frames in 5 seconds is just 12fps, 30frames in 0.5 seconds is too fast. The less frames you have the slower the frame rate should be.

File size, duration and orientation

  • Videos that you use on the templates should be:

    • Less than 3.5Mb

    • Duration must be less than 1 minute

  • You can use the following programs to edit and reduce your video:

      • Our internal Media Library allows you to edit your video's length, format, resolution, size, and quality

      • HandBrake is an open-source tool, built by volunteers, for converting video from nearly any format to a selection of modern, widely supported codecs.

  • Design a video in a square format

    • It’s better to work on a square format video that will fit both portrait and landscape (use feature like fill and blurred background)


Creation tools

    • Our internal Media Library allows you to edit your images' size and format

    • An online search engine where you can find animations to include in your build and animate your static assets

    • An online GIF maker and toolset for basic animated GIF editing.
      Here you can create, resize, crop, reverse, optimise, and apply some effects to GIFs.

Free asset sources

    • UI Faces aggregates various free avatar placeholder sources that you can use in your design

    • High resolution images brought to you by a community of photographers

    • Free images and royalty free stock

    • Free stock photos, royalty free images and videos

File sizes

  • There is no file size limit to the images/GIFs you use, however, keep in mind that you are trying to keep your build less than 5Mb, so you can launch on Unity and/or ironSource.

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