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Playable Plugin
Using the Playable Unity Plugin
How can I control what is exported in my project?
How can I control what is exported in my project?

Description of export strategies used in Luna Playable.

Paola Croce avatar
Written by Paola Croce
Updated over a week ago

Playable Plugin offers a wide variety of options for Developers to control what is and isn't exported from the plugin window:

  • From the Settings -> Basic tab there is a section under "Startup Scene" called "Export type", here you can change the option from "Everything" to "Selected Items:"
    This will allow you to choose one or more types to include in your playable from;
    Scenes, Resources, Prefabs, Scriptable objects, Streaming Assets.
    You can read more about this here.

  • From the Assets tab there a subsections for each of;
    Assets, Textures, Sounds, Fonts, Meshes, Animations.
    In each of these subsections you can choose to force-exclude (or force-include) assets of your choice (of that type).
    You can read more about this here.

  • From the Code -> Exclusions tab you can select any scripts that you wish not to be included in your playable build, this is especially helpful for both thinning down your playable and avoiding build errors.
    You can read more about this here.

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