My playable runs smoothly in Creative Suite but performs poorly on other devices. What can I do?
I have exported a playable but the build size is too large. What can I do?
I am trying to export a playable with the Playable Plugin, but I get compilation errors. What should I do?
How large is the Playable Plugin engine when embedded inside of an exported playable?
Does Playable Plugin use the WebGL build target in Unity?
Which platforms support playables created using Playable Plugin?
What version of .NET is required to run the Playable Plugin?
Does Playable Plugin require WebGL?
Which versions of Unity does Playable Plugin support?
Does Playable Plugin support all operating systems?
Where can I find Playable Plugin documentation?
How do I install Playable Plugin?
How to setup the Playable Plugin?
Does Playable Plugin support Unity plugins?
How can I control what is exported in my project?